
For people who really love building a park, there are a lot of options. You can create some really cool and picturesque structures and enclosures for the animals. In sandbox mode, the building powers of the Prehistoric Kingdom do start to shine. Mostly, this Early Access is about the sandbox mode. There are some single-player missions included, mostly to get the lay of the land, but they’re buggy and limited. There are a lot of little nagging issues like that, where intuition seems to have flown the coop and you just have to memorize where every option is. During the tutorial, for instance, I spent a frustrating five minutes trying to clean dung out of a pen by foolishly clicking on it and anything else around it before realizing that to access that option, you have to actually click on the tiny, sometimes hard-to-see parameter fence of the enclosure. The labyrinthine UI is another problem and the current state of the help system is, well, not particularly helpful. The dinosaurs independently behave well in a very canned, pre-scripted fashion, but they don’t yet actually interact with each other or even their environment. Humans wander around at random, without much in the way of any interaction or purpose. Or possibly just not actually included yet. As this progresses, you’ll theoretically be able to hire staff to cover some tasks, but right now the AI in any of the computer-controlled creatures (be they human or animal) is very light.

The current build has over 20 prehistoric critters (including ice age mammoths) and understanding their needs is vital.Įach attraction must be carefully planned, maintained, and watched over to ensure the animals are taken care of. The difference is how everything here feels more in-depth, complicated, and layered. Like the JW Evolution games, there’s genetic research, egg hatching, sub-species variations, and even paleontology digs to throw money at. These aren’t the scientifically-questionable beasties of Jurassic Park and while complete scientific accuracy in paleontology games is a sketchy endeavor at best, it’s clear Blue Meridian put a lot of thought, time, and research into representing extinct animals according to modern science.

The park itself is a mix of common, mostly green and brown environments, but the animals are fantastic. Marvin aside, the game has a lot going for it already. He’s a jovial fellow here, lending his soothing, happy tones to help smooth out the stress of running a massive, over-complicated biohazard of a park. For anyone who’s had dinosaur-obsessed children in the last two decades, Marvin’s BBC shows Chased by Dinosaurs and Prehistoric Park were required viewing.

Nigel who? Marvin! The imminent BBC time-traveling, dinosaur-wrangling biologist, of course. If that doesn’t sell you on the game, we’re sorry. Thankfully, there’s a tutorial that gives you the gist of how things work, complete with voiceover instruction from Nigel Marvin. Granted, it’s early, but Prehistoric Kingdom’s maze of functions, options, buttons, and menus is already as imposing as it is confusing for newcomers. Prehistoric Kingdom Early Access Review: Exploring the Alpha of Dino Park Sims This particular Kingdom seems much more geared toward those who love both ancient beasts and micro-management simulations. Yet each is crafted with a somewhat different audience focus. Both are dino-obsessed park creation and management simulations. Timed remarkably well with the release of the (hopefully) final Jurassic World movie, Prehistoric Kingdom bears a lot of obvious similarities with the Jurassic World Evolution games. We need to emphasize the "early" part heavily, as that $30 price tag feels more like a pre-purchase with an instantly playable, limited dino sandbox to give players a taste of what's to come.
